I've spent the last week modelling scenery for Igford. It's good to get back into modelling and texturing. It's all good practice for UV mapping and these simple, symmetrical buildings will be a good introduction to getting back into a good workflow for when i'm tackling much more complex models.
I'm becoming a little more ambitious with the architecture, but more importantly, i'm getting a lot quicker. The Boiler house (top picture) was modelled, UV mapped and textured in a single evening (helped by the fact that I'm recycling textures from some of the other buildings).