With time becoming very much the predominant factor in the project and with so much to do, new methods were employed to 'speed up' production of the in-game assets.
I came up with a 'modular' building idea where each of the shops could be built exactly the same scale and in sections, so I could re-use the assets in different combinations - giving the impression that each one was a seperate, individual model.
How some of the 'basic' models look in Maya - many variations from a few assets
Of course, the first assets took as much time as any other building made for the project - but re-using the pieces (which were then ALREADY textured) meant that variations were almost made on a whim. As a result, the empty third section of the course that was worrying me somewhat was populated in a matter of days... which is a fraction of the time it took to place objects in the other areas.
Every building in shot has been built with the same template (with texture variations in places)
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If i'd thought of this method from the start I might have been able to produce even more buildings, but that's how it is - live and learn. I shall definately use this method in future if I have to make a large number of buildings in 3D again!
That's just GREAT! I think that thousands of steampunk and racing lovers could only dream to play a game of this kind. I'm also very impressed by your artwork. Ans I really hope that the further progress will be fast.
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