Sunday 21 February 2010

21 Feb 2010 - More on the Maxton

Well, that didn't take as long as I expected (but don't worry, the UV mapping will more than make up for it) - the Maxton is complete!


Technicaly it's not as the UV maps aren't started yet, plus some minor modifications may be made to get rid of the seam running down the middle of the vehicle in an attempt to shave of a few excess polygons from the model. The lower the poly count the better - I think at the last count the Maxton stood at approximately 9000 polygons (tris) in total, which is a realistic number for a player character in the UDK.

Here are some more pictures of the Maxton Eighty-eight:


The wheels were a bit of a challenge, trying to make something ideal while keeping the poly count down. Various methods were tried based on polygon cylinders in Maya but in the end I practically crafted the wheel from planes and extruded/tweaked it. Not entirely sure if that was the most efficient method but it did give me complete control over how it looked.

Additionally, the shape of the model has been adapted slightly to make it slightly longer. This makes the vehicle look a little more realistic in my opinion.