Here are the assets I managed to model and texture on Friday and Saturday of this week - a victorial lamp-post, a generic barrel and some haybales.
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The barrels and haybales serve a more practical purpose - these will be arranged as 'barriers' on certain streets and pathways to prevent a player venturing into areas where they are not supposed to be. Though these are all relatively low-poly models, the haybale is perhaps a little over complicated - at 200 'tris' it seems a little excessive but this was an attempt to make it look a little less blocky and generic.
I'm getting much more efficient at 3D modelling and UV mapping. Models like these are good practice for me as I will have to make a steam car model very soon and as the player will be using this vehicle throughout in-game, it must be produced to a professional standard.